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Dying Light: The Following's Map Is Twice As Big As The Base Game; Parkour Is Still Essential - martinhignaist

Last hebdomad, Polish developer Techland announced Dying Light: The Following's loss escort to exist determine for February 9, 2020. They too revealed to have got been working on an Enhanced Edition of the base brave, which will be available on the same twenty-four hour period for unbound to every owner of Dying Light.

We've managed to reach Techland in order to discover more details roughly Dying LIght: The Following, particularly since the base spirited was among the precise best releases in 2020. Manufacturer Tymon Smektala was kind sufficiency to reply:

  • You've mentioned in the latest gameplay video that Dying Light: The Following features "a map bigger than totally the areas of the original game combined". How much large, though, if you had to guestimate? 20-25%, perhaps?
  • We haven't measured the new area exactly. Though a quick look shows us there is enough space to take the 2 main maps from Last Light and fit them into The Countryside leastways twice.

That's definitely a lot bigger, peculiarly since the two main maps were separated by a loading projection screen while the new expanse in Moribund Light: The Following should be orderly.

I also had another imperative question regarding the summation of the buggy to this expansion.

  • As person who also played Dead Island, the transition from vehicles to parkour in Dying Light ready-made unmitigated sentiency. With The Following though, you're reintroducing vehicles in the mix, and I'm a bit apprehensive that it might disrupt what ready-made parkour so special in the al-Qaida biz. How do you plan to avoid this issue?
  • There are areas of the map where parkour is still essential and a key tool to your survival. We know fans preferred the parkour so were making sure information technology's still a crucial component. The dirt nutty is something new when it comes to getting around, while parkour will be the familiar favourite which equally has a blank space in Last Light: The Following.

This is quite calming, as parkour was unquestionably one of the reasons Dying Light Within was thusly successful. Check back tomorrow for our full interview on Dying Light: The Following.

Source: https://wccftech.com/dying-light-the-followings-map-is-twice-as-big-as-the-base-game-parkour-is-still-essential/

Posted by: martinhignaist.blogspot.com

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